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Heavy Rain And Beyond Two Souls

2013 interactive drama and action-adventure game

2013 video game

Beyond: Two Souls
The game's cover art; a close-up of Jodie's face with her eyes closed is seen in profile.
Developer(s) Quantic Dream
Publisher(southward)
  • Sony Reckoner Amusement
  • Quantic Dream (PC)
Manager(s) David Muzzle
Producer(s) Charles Coutier
Designer(s) Sophie Buhl
Programmer(southward) Damien Castelltort
Artist(s) Christophe Brusseaux
Writer(s) David Cage
Composer(s) Lorne Balfe
Platform(south)
  • PlayStation 3
  • PlayStation 4
  • Microsoft Windows
Release

8 October 2013

  • PlayStation 3
    • NA: 8 October 2013
    • PAL: 9 Oct 2013
    • United kingdom: 11 October 2013
    PlayStation 4
    • WW: 24 Nov 2015
    Microsoft Windows
    • WW: 22 July 2019
Genre(s) Interactive drama, action-gamble
Manner(south) Single-actor, multiplayer

Across: Two Souls is an interactive drama and action-adventure game for the PlayStation 3, PlayStation 4 and Windows, developed by Quantic Dream and published by Sony Computer Entertainment. It was originally released on 8 October 2013 for the PlayStation 3, after being re-released for the PlayStation iv on 24 Nov 2015 and Microsoft Windows on 22 July 2019. The game features Jodie Holmes, i of two player characters. The other is an incorporeal entity named Aiden: a separate soul linked to Jodie since birth. Jodie, who is portrayed by actor Elliot Folio,[a] possesses supernatural powers through her psychic link to Aiden, growing from boyhood to adulthood while learning to control Aiden and the powers they share. Willem Dafoe co-stars as Nathan Dawkins, a researcher in the Department of Paranormal Activity and Jodie'southward surrogate-begetter-figure. The actors in the game worked during the twelvemonth-long project in Quantic Dream's Paris studio to perform on-prepare vocalism acting and motion-capture interim.

Despite being a video game, Across: Ii Souls premiered at the 2013 Tribeca Motion-picture show Festival, marking only the 2d time the motion picture festival recognised a video game. David Cage, writer and managing director of the game, explained that game evolution studios should provide "interactive storytelling" that can be played past everyone, including non-gamers. The game received polarised disquisitional reception upon its release, and sold 2.8 million units by July 2018.

Gameplay [edit]

Beyond: Two Souls is an interactive drama and action-take chances game, requiring the player to movement and guide the character into interactions with objects and other non-player characters in the scene to progress the story. The player primarily controls Jodie through the in-game environments. At almost any time, however, the player (or second actor during a two-thespian game) can switch to control Aiden instead. Aiden, as an incorporeal entity, exists permanently in noclip fashion and can move through walls, ceilings, and other obstacles; however, he is limited to moving merely within a sure radius around Jodie due to their spiritual tethering.[1]

While playing as Jodie, the game includes interactive objects marked with a white dot, which can be interacted with by tilting the controller stick in its direction. If Jodie must perform a specific activeness, icons pop up on the screen to prompt the player to press and/or agree certain controller buttons. Conversation prompts bladder in the air, defaulting to a certain option if too much time passes earlier choice. During action sequences, like chases or manus-to-mitt gainsay, the cinematography moves into deadening motility whilst Jodie performs the physical manoeuvre; during this time, the thespian must determine the management Jodie is moving and button the controller stick in that direction to complete the action. Other sequences require existent-time stealth, which has the player sneak Jodie through environments while coordinating sure deportment with Aiden. Declining certain action sequences will alter the grade of a chapter (and sometimes later on capacity) and in some cases pb to the death of a non-playable character.[2] [3]

While playing as Aiden, the game becomes monochromatic. Amongst the shades of greys, interactive objects are highlighted by an aura shining in one of several colours, with the colour of the aura indicating his potential interaction: orangish characters can exist possessed, red characters strangled, blueish objects (or characters with environmental effects) knocked around, and green characters healed. Jodie oftentimes calls upon Aiden to provide different abilities, such equally grade a protective shield around her, let the expressionless to speak to the living through her, grant her an ability to run across events of the contempo past, and enable her to heal a character's wounds.[2] [3]

As the player makes choices throughout the game, the gameplay's plot is revealed. Also affecting dialogue and story developments, the outcome of entire scenes (and in some cases, the outcome of scenes several capacity later) can exist manipulated to a certain extent based on player choices. These choices are typically moral decisions made through Jodie's dialogue options, interventions with diverse characters, success or failure in her gainsay scenes, or psychic actions that the actor chooses to have Aiden perform.[four] Examples of pick-based outcomes are the chapter titled The Party, where the player is given the selection of unleashing brutal revenge toward a grouping of bullies or simply running away, and the chapter titled The Diplomatic mission, where the player can either appoint in psychic data retrieval or can jeopardise the mission by forcing one of the guards to commit suicide. Choices also determine the finale of Beyond: Two Souls, equally whatsoever number of possible plot endings can be experienced by the player.[v]

Plot [edit]

Young Jodie Holmes (Caroline Wolfson) lives with her foster parents in a suburban habitation. Since birth, Jodie has had a psychic connexion with a mysterious entity named Aiden, with whom she can communicate and perform telepathic acts, such every bit possessing people's minds and manipulating sure objects. After an incident with some neighbourhood kids results in Aiden almost killing 1 of them, Jodie's foster parents seek help to care for her status, permanently leaving her under the custody of doctors Nathan Dawkins (Willem Dafoe) and Cole Freeman (Kadeem Hardison) of the United States Section of Paranormal Activity.[6]

Under the two doctors' care, Jodie slowly learns to control Aiden and the powers they share. During this time, Nathan and Cole are edifice the condenser, a portal that connects the world of the living with the globe of the dead—the Infraworld. I night, Nathan learns that his wife and daughter were killed in a car accident. While trying to comfort him, Jodie discovers that she can channel spirits of the dead from the Infraworld; she helps the spirits speak to the living through a psychic link created by her concrete contact. As the years laissez passer, a teenage Jodie (Elliot Page[a]) seeks her independence, both from the doctors and from Aiden, and tries several times to alive a normal life. At each attempt, Aiden intervenes, ending in disaster.[7]

At ane point, Nathan asks for Jodie's help with the condenser, which has cleaved open. After braving hostile entities from the Infraworld, Jodie manages to close down the condenser and warns Nathan not to build another. This gets the attention of the CIA, who transport agent Ryan Clayton (Eric Winter) to forcibly recruit Jodie. Subsequently training, the now-adult Jodie goes on multiple missions as a field agent, oftentimes with Ryan, to whom she slowly becomes attracted. On ane such mission in Somalia, Jodie is assigned to kill a warlord, only to realize afterwards that the target she killed was not a warlord, merely the country'south benign president. Enraged, Jodie flees in cloy, despite Ryan'south pleas. Branded a traitor, Jodie becomes a fugitive, evading pursuing CIA forces. Along the style, she befriends a minor group of homeless people, ane of whom she helps give birth to a girl named Zoey, and she lives with a family unit of Native Americans, during which she saves them from a malevolent entity. The CIA somewhen recaptures Jodie after she attempts to reconnect with her catatonic biological mother, who has been held and forcibly drugged for decades in a military hospital.[8]

The CIA hands Jodie over to Nathan, now executive director of the DPA, overseeing the DPA'southward newest condenser, code-named the Black Sun. He reveals that the CIA is willing to let Jodie get if she agrees to a final mission. Jodie and a CIA team led by Ryan destroy an underwater facility housing a Chinese-developed condenser before it is used to attack the The states. Jodie then learns that Nathan built a miniature condenser to speak exclusively to his family unit, but without success. Afterward showing Nathan that his refusal to let them get is only making them endure, Jodie tries to exit, only to exist held in captivity by the CIA—the organisation has deemed her also dangerous to exist complimentary and intends to subject her to the same fate equally her mother. Nathan informs Jodie that he intends to shut down the containment field to the Black Dominicus, merging the two worlds together and making death meaningless. Too weak to complimentary Jodie, Aiden contacts Ryan and Cole, leading them to her. After Nathan shuts down the containment field, the three hunt after him into the heart of the Black Sun, with the intent of destroying it.[9]

During the trek towards the Black Sunday, Cole is injured by entities and Ryan sacrifices his own rubber to keep Jodie alive. Eventually, Jodie confronts Nathan near the Black Lord's day. Nathan is either killed past Aiden or commits suicide to reunite with his family. As Jodie shuts downwardly the condenser, she has a vision—Aiden is her stillborn twin blood brother. Jodie must brand a choice: get dorsum to the world of the living, or become on to the Infraworld and exist reunited with everyone she has lost. If Jodie chooses Life, her connectedness to Aiden is severed and she is no longer useful to the CIA. Jodie must choose how to alive her life, either alone or with Ryan, Jay, or Zoey and her family. If Jodie chooses Beyond, she joins Aiden and other lost ones in the Infraworld, dying in the process. She continues to sentinel over those who remain in the living world, warning the now-teenage Zoey of the coming danger. Past the story'southward end, the Infraworld has get a widespread threat in the not-so-distant future. Either Jodie, Zoey, or both of them set to confront the threat.[10]

Development [edit]

Scenes from the game: Jodie Holmes (acme), Aiden's view of Nathan Dawkins and young Jodie (note his spiritual tether, middle), Willem Dafoe, David Cage, and Elliot Page[a] working on the motion capture (bottom)

David Cage, founder and CEO of Quantic Dream, announced Beyond: Two Souls at Sony's press conference during the Electronic Entertainment Expo 2012. He showed the oversupply a debut trailer featuring the game's in-game graphics.[eleven] When he was asked to compare Beyond: Two Souls to Quantic Dream'due south previous game Heavy Rain, Cage described Across as a "more action-driven experience" that offers "much more than direct command" and "much more spectacular action" than the 2010 thriller.[11] Cage has called his games "fully controllable" while admitting "when there is an activeness sequence, yes nosotros integrate these quick fourth dimension event sequences ... in a new way."[12] Unlike Quantic Dream's previous game, Across was not to exist PlayStation Move compatible.[13] Before games created by Cage, which have been called "wrought psychological thrillers", demonstrate that emotional narrative is a critical chemical element in a Quantic Dream game's development.[14] The script for the game was around 2,000 pages long[fifteen] (an average screenplay is betwixt 95 and 125 pages long; each folio is approximately 1 minute of screen fourth dimension).[16] "We'd do xxx, 40 pages a day. It's insane compared to a flick," Page said in an interview. "Jodie goes through a lot. This is an incredibly emotional story and journey for this girl."[15]

Quantic Dream, an advanced movement capture studio besides as video game developer, required the Beyond: Two Souls actors to perform motility-capture acting as well as on-prepare voice acting.[14] Actors cast in the game worked during the year-long project in the Paris studio to perform the physical actions seen onscreen as performed by their fully realised video game graphic characters.[17] [18] Meanwhile, Quantic Dream programmers, artists, and animators, led by fine art director Christophe Brusseaux, designed the computer-generated imagery seen in the game. David Cage provided writing and direction and Guillaume de Fondaumière was the executive producer.[19] [twenty]

Beyond: Two Souls is dedicated to composer Normand Corbeil, who died of pancreatic cancer on 25 January 2013.[21] Corbeil had worked on Quantic Dream'southward Heavy Rain and its predecessor Fahrenheit and was unable to end his piece of work on Across. Lorne Balfe, who wrote the score for Assassin'due south Creed Three, replaced Corbeil as the game's composer after Corbeil'south death.[22] Balfe'southward collaborator Hans Zimmer joined him as producer in August 2013.[23]

On 27 April 2013, five months before the game's debut, Quantic Dream released a new trailer and demonstrated 35 minutes of the game at the 2013 Tribeca Film Festival, with both Page and Muzzle in omnipresence.[24] This marks merely the 2d time the film festival recognised a video game, the kickoff being 2011'south L.A. Noire.[25] In interviews conducted immediately prior to the game's worldwide release, Cage explained that development studios like Quantic Dream accept an obligation to provide "interactive storytelling" that can be played by anybody, including non-gamers.[26]

Release [edit]

On 5 September 2013, the PlayStation Web log announced that a demo for Beyond: Two Souls would be released one Oct 2013 in the The states, 2 October for Europe, and three October for Japan, well-nigh a week prior to the full game's worldwide release. Despite the demo's official release date, a few users of the paid subscription service PlayStation Plus were allowed to receive the demo a week earlier, on 24 September 2013. GameStop also gave out a express number of beta keys on that solar day.[17] [27] The total game was released on viii Oct 2013 in North America, 9 Oct 2013 in Europe, Australia and New Zealand, and eleven Oct 2013 in the UK.[28] [29] [30] [31]

The European version of the game is censored to keep the PEGI rating at 16 instead of eighteen. Two changes were fabricated amounting to v–10 seconds of gameplay.[32]

Immediately after the game was released, nude images of Jodie surfaced on the Reddit online community. Jodie appears nude in a shower scene in the game, only is non fully visible. Industry analysts deduced that a person in possession of a developer PlayStation iii that allowed quality balls features such as "gratis camera" style had created and uploaded the images. Sony immediately took steps to remove them, asking for the community'southward help. They explained that the images were of a digital model and not of Page, who had a "no nudity" policy. The images were removed from the website.[33]

In June 2015, Quantic Dream announced a PlayStation 4 version of Beyond: Two Souls for Northward America, Europe, and the PAL region alongside Heavy Rain. The PlayStation 4 version of Beyond: Two Souls was released on 24 November, with the remaster of Heavy Rain following on 1 March 2016. A packet containing both games was so released physically on a Blu-ray disc.[34] [35]

During the 2019 Game Developers Conference in March, Ballsy Games announced that Quantic Dream would publish Heavy Rain, Beyond: Two Souls and Detroit: Become Human for computers running Microsoft Windows, with the releases occurring throughout 2019. The games will exist exclusively available through the Epic Games Store for the duration of a yr following their release before they announced on other storefronts.[36] On 16 May 2019, the engagement of release for Beyond: Ii Souls, which was to be self-published past Quantic Dream, was revealed as 22 July 2019, with a demo made bachelor on 27 June 2019.[37] [38]

Reception [edit]

Beyond: Two Souls received polarised reviews upon release.[52] Review aggregator Metacritic described its reception every bit "mixed".[39] Critics praised Page's character portrayal of Jodie Holmes and Dafoe'southward performance as Nathan Dawkins, as well equally the amount of technical details in the game's animations and graphics. Praise was also generally given toward the elaborate motion capture, interactive storytelling mechanics, emotional soundtrack, and ability to appeal to not-gamers.[18] [45] [53] [54] PlayStation Official Magazine (Britain) spoke bluntly of a game using quick time events over a more acceptable solution: "you lot lose explicit control", all the same assertive Beyond ultimately wins in ways such equally its imagery: "PS3's graphical loftier bespeak" and Folio'due south operation: "Astonishing ... she's the lynchpin that holds all the madness together with a painfully human presence."[50] Polygon was less impressed with the game's writing, just was exhilarated about Quantic Dream'south power to "perfect a new mode of telling stories" with "staggeringly great" motion capture.[51] GameSpot called the game a "gripping chance", observing that the gameplay's choices requite the actor an ability to shape what kind of person Jodie becomes, making united states of america "care dearly for her ... and become enamoured with this young woman and her extraordinary life".[4] Game Revolution praised the game as "uncannily gorgeous", confirming Quantic Dream remains a leader in the story-driven genre, calling their high-quality cinematic gameplay "the saving grace of Beyond: Ii Souls".[45] GamesTM labeled Folio's performance as "truly breathtaking ... i of the truly great videogame interim showcases" and described Cage as "visionary; someone who believes in the power of games and of interactivity. Beyond: Ii Souls is his most ambitious and complete piece of work to date."[47]

While Electronic Gaming Monthly praised the visuals, the performances, and the "bold, genre-defying pattern work", it expressed disappointment in Quantic Dream; respecting its years of "audacity" pushing the boundaries of the game medium, yet ultimately failing to heed to feedback and instead delivering all the same "another flawed experiment—better in some ways, worse in others".[43] GamesRadar+ praised the game's innovation, stunning corporeality of choices, and Page's performance, but warned "you'll never be truly challenged by the gameplay".[46] IGN gaming website criticised the game for offer a gaming experience besides passive and unrewarding: "It is unwise to build upwards our expectations of being able to cull our deportment and then take that away from u.s.a. where it feels nearly important" and a dingy and unfocused interactive drama "to make gamers conditioned to meaningless violence feel something".[48] Joystiq criticised the game's lack of solid character interaction and its unbelievable, unintentionally giddy plot.[49] Destructoid criticised the game's thin character presentation and frequent narrative expressionless ends, as well as its lack of meaningful interactivity.[42] The editor of Eurogamer took issue with the "gruelling, sentimental" game beingness "all story", comparing information technology to other games that "give the player complete command", observing the triviality of the player choices may modify the tone of each self-contained chapter, but the overall story is "going wherever it's going".[44] Entertainer Ben "Yahtzee" Croshaw of Nix Punctuation was heavily critical of the game, focusing on the overuse of quick time events, the underuse of the game'south fundamental stealth mechanics, and the inconsistent tone and atmosphere, comparison playing the game to "watching any normal film and pressing the pause push button every two seconds".[55]

Sales [edit]

It was reported in July 2013 that Beyond: Two Souls was in the top xx most pre-ordered games of 2013,[56] and that by the end 2013, the game sold one meg copies worldwide during its first three months of availability.[57] The game sold over 70,000 copies in Quantic Dream's home land France during that time, more than than its previous game Heavy Pelting during its 3-calendar month debut.[58] [59] Heavy Pelting 's budget was $22 million and the budget for Beyond: Two Souls was $27 million, not including approximately $xviii million in costs for marketing and distribution.[lx]

By July 2018, Beyond: Two Souls had sold two.viii million copies, condign ane of the all-time-selling PlayStation 3 video games.[61] [62]

Accolades [edit]

Twelvemonth Award Category Nominee(southward) Result Ref.
2012 Destructoid 's Best of E3 2012 Best PlayStation 3 Game Beyond: 2 Souls Nominated [63]
Game of the Show Nominated
Digital Spy 's Best of E3 Awards Best New Game Runner-upwards [64]
Electronic Gaming Monthly Presents: The All-time of E3 2012 Best Take chances Game Won [65]
Best PS3 Game Nominated
Biggest Surprise of E3 Nominated
Game of the Evidence Nominated
Eurogamer 'southward Best of E3 2012 Best Game Announcement Nominated [66]
Best Video Won
Game of the Show Nominated
Game Critics Awards Best Activity/Chance Game Nominated [67]
Best Original Game Nominated
GameSpot 's Best of E3 Awards Best of E3 Won [68]
GamesRadar+ 's Best of E3 2012 Best Ellen Page Jodie from Across Won [69]
Best Not-Sequel Across: Two Souls Runner-upward
Almost Valuable Game Award Won [seventy]
GameTrailers 's All-time of E3 2012 Awards Best Graphics Nominated [71]
IGN 's All-time of E3 2012 Awards Best Action Game Nominated [72]
Best New Franchise Nominated
Best Overall Game Nominated
All-time PS3 Game Nominated
PlayStation Universe 's E3 2012 Awards All-time Game Runner-up [73]
Polygon 'south E3 2012 Editor's Choice Won [74]
The Daily Telegraph 's E3 2012: Best in show Game most probable to win an Oscar Won [75]
2013 Behind the Vocalisation Actors Awards Best Female person Vocal Performance in a Video Game Elliot Page[a] Nominated [76]
Business Insider 'due south 15 Video Games From 2013 Everyone Should Play Beyond: Two Souls Won [77]
Canada.com's Superlative video games of 2013 PlayStation 3 Game of the Year Won [78]
Destructoid 's Best of 2013 Best Console Sectional Beyond: Two Souls Nominated [79]
Eurogamer 's Readers' Height 50 Games of 2013 Nineteenth [80]
Game Critics Awards Best Console Game Nominated [81]
GameSpot 's Editors' Tiptop 10 Lists Chris Watters' Top 10 Games For 2013 5th [82]
Zorine Te'due south Superlative 10 Games For 2013 Ninth [83]
Tom Mc Shea'due south Top ten Games For 2013 9th [84]
Jess McDonell's Peak 10 Games For 2013 Ninth [85]
Hardcore Gamer 's Game of the Year Awards 2013 Best New Character Jodie Holmes Nominated [86]
All-time PS3 Game Beyond: Two Souls Nominated [87]
All-time Voice Acting Nominated [88]
Best Writing Nominated [89]
Editor's Choice: Kevin'due south Top x Games of 2013 Seventh [90]
Editor's Choice: Lee'southward Superlative 10 Games of 2013 Sixth [91]
Editor's Pick: Steve's Meridian 10 Games of 2013 Third [92]
The Huffington Post 's 10 Best Video Games Of 2013 Ninth [93]
Ping Awards All-time Console Game Nominated [94]
[95]
Best Graphics Won
Innovation Award Won
Slant Magazine 's 25 Best Video Games of 2013 Best Video Game Seventeenth [96]
PlayStation Awards Users' Choice Award Won [97]
Spike Video Game Awards Best Voice Actor Willem Dafoe Nominated [98]
Best Vox Actress Elliot Page[a] Nominated [99]
The Daily Telegraph Video Game Awards 2013 Best Performer Nominated [100]
The Earth and Mail 's The best video games you lot'll be playing in 2013 Beyond: Two Souls 6th [101]
TSA Overall Game of the Year 2013 4th [102]
Usa Today 'southward Best video games for teens and adults Nominated [103]
2014 British Academy Games Awards Best Artistic Achievement John Rostron, David Cage, Guillaume de Fondaumière Nominated [104]
All-time Original Music Lorne Balfe Nominated
Best Performer Elliot Page[a] Nominated
D.I.C.E. Awards Outstanding Achievement in Animation Beyond: Ii Souls Nominated [105]
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Story Nominated
G.A.Due north.G. Awards Audio of the Year Nominated [106]
[107]
All-time Soundtrack Album Won
Best Dialogue Nominated
International Film Music Critics Association Awards Best Original Score for a Video Game or Interactive Media Nominated [108]
National Academy of Video Game Trade Reviewers Awards Animation Nominated [109]
Camera Direction in a Game Engine Nominated
Command Pattern (3D) Nominated
Game, Original Take a chance Won
Graphics (Technical) Nominated
Atomic number 82 Operation in a Drama Elliot Page[a] Nominated
Lighting/Texturing Across: 2 Souls Nominated
Supporting Performance in a Drama Willem Dafoe Nominated
Use of Sound (New IP) Across: 2 Souls Nominated
Writing in a Drama David Cage Nominated
Satellite Awards Outstanding Action/Adventure Video Game Beyond: Two Souls Nominated [110]

Legacy [edit]

In November 2014, David Muzzle discussed the time to come of video games and referred to the constant changes occurring within the gaming manufacture. "There volition always be games for the hardcore gamers who see games as a skill-based sport, or as a way to compete with their friends", he said. He besides referred to casual gamers who play games "as a mere hobby, like many titles for smartphones". He and so stated, "We try to develop a middle way, with games that try to tell a story, to acquit meaning, and where violence isn't the core activity. Most of all, we effort to create an emotion, to make players alive something strong and unique, which remains an aggressive challenge in a video game."[111]

Notes [edit]

  1. ^ a b c d e f g Credited every bit Ellen Page

References [edit]

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External links [edit]

  • Official website
  • Beyond: Two Souls at IMDb
  • Beyond: Two Souls Tribeca Picture Festival Highlights on YouTube

Source: https://en.wikipedia.org/wiki/Beyond:_Two_Souls

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